Avicely Labs · Procedural Study · Three.js

Objects grown from code, not meshes

Four models reconstructed as editable procedural Three.js objects — deterministic seeds, recursive structure, staged detail. No downloaded assets: every branch, polyp, crystal and fold is generated at load time. Hit “reseed” to grow a new variant.

Study 01 · BotanyAncient Autumn

Recursive gnarled branching, tapered swept limbs, ~3k instanced leaves with seeded fall scatter.

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Study 02 · ReefStill Water Colony

Branching coral colonies, tube sponges and fans on a displaced rock, suspended particulate.

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Study 03 · MineralAmethyst Vault

Hexagonal prism clusters seeded across a noise-displaced basalt shell, lit from within.

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Study 04 · AviaryOrigami Falcon

Keeled fuselage with hooked beak, two-jointed wings — layered primaries and coverts beating on shoulder and wrist pivots — fanned tail, dissolve shards.

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