Four models reconstructed as editable procedural Three.js objects — deterministic seeds, recursive structure, staged detail. No downloaded assets: every branch, polyp, crystal and fold is generated at load time. Hit “reseed” to grow a new variant.
Recursive gnarled branching, tapered swept limbs, ~3k instanced leaves with seeded fall scatter.
drag to rotateBranching coral colonies, tube sponges and fans on a displaced rock, suspended particulate.
drag to rotateHexagonal prism clusters seeded across a noise-displaced basalt shell, lit from within.
drag to rotateKeeled fuselage with hooked beak, two-jointed wings — layered primaries and coverts beating on shoulder and wrist pivots — fanned tail, dissolve shards.
drag to rotate